Here is a complete listing of playable classes and their information. Note that all skill stats are for level 1.
Paladin
Faction: Chosen
Description:
Only one whose heart shines with the light of true faith in Harad can become a paladin.
These valiant fighters are trained for battle, and moreover, have knowledge of healing. Also, their presence in the battlefield may help allies who are healers, due to their ability to multiply healing powers. Paladins use their various skills to inflict severe losses among enemies ranks.
Attributes:
- Strong defence.
- Melee attack.
- Mixed damage.
- Combining spells.
- One-handed weapon and shield combo
Usable Weapons:
- One-handed maces
- Two-handed maces
- One-handed axes
- Two handed axes
- One-handed swords
- Two-handed swords
- Spears
Usable armor:
- Light armour
- Heavy armor
- Shields
Skills:
Image | Skill name | Type | Usage range | Energy | Cool- down |
Description |
---|---|---|---|---|---|---|
Purifying | Basic | Melee | Causes increased physical damage to the target. If the target is under the "Fetters of justice" spell, they get additional magic damage during this time. | |||
Fetters of justice | Basic | Increased by skill study | Blind all the enemies, in a certain radius, around the paladin. They cannot move or use their skills, and their damage is reduced. | |||
Light aura | Basic | TBA | 18 | 30 s | Increases the healing effects from other skills. Affects all allies in a party, inside a certain radius. | |
Persuasion | Basic | 5 yards | 7 | 8 s | Attracts the target's attention, and makes the hostile monster attack you. The enemy character only loses his target. The time of the skill effect increases with its level of skill study. | |
Heavenly light | Basic | 4 yards | Instantly restores some of the characters health points, or his ally's, using magic power. | |||
Illumination | Expert | TBA | 12 | 14 s | Makes all enemies in the radius of Illumination effect to attack the paladin. All enemies get magic damage from the skill. | |
Harads banner | Expert | 4 yards | 30 | 40 s | Sets a banner on a battle field. The banner deals damage to all enemies within a certian radius. The banner increases physical & magical damage inside its effective area. | |
Sun seal | Expert | Melee | 20 | 30 s | Attack causes magic damage and marks the enemy with a label. All the attacks against the enemy bearing such a label will restore health. | |
Harad's Call | Expert | 4 yards | 20 | 30 s | Paladin instantly moves over a battlefield and causes damage to all enemies in a small radius. With some chance, opponents can be stunned. | |
Repellent Strike | Expert | Melee | 18 | 20 s | Paladin causes damage with a shield, repels the enemy a few yards away and stuns the target. Damage increases with the development of the skill. You need to take a shield to use this skill. | |
Sacred Shield | Expert | 3 yards | 20 | 40 s | Surrounds itself or its ally with a powerful barrier that absorbs a fixed amount of damage. As the skill develops, the amount of damage that the shield can withstand increases.
When the skill is developed to level 4 and when the skill is applied to an ally, a paladin also receives a protective barrier. | |
Light Defense | Expert | 1 area | 24 | 90 s | Increases physical and magic defense of all the group members by 10% for 30 sec. The power and time of the effect increase with the skill level. |
Mage
Faction: Chosen .
Description:
Chosen Mages spend a lot of time in search of elemental entities and magic arches. Mages act quickly and resolutely on the battlefield, they reduce enemies to ashes and bring huge stones down upon their heads. Sometimes it seems that mages are unbeatable, as they are able to surround themselves with magic shields, and in moments of extreme danger, throw back assailents and disappear by teleporting.
Attributes:
- Dealing damage.
- Ranged attacks.
- Magic damage.
- Area spells.
Usable Weapons:
Usable armor:
- Cloth armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Fire ball | Active | 5 yards | Releases a fire ball, dealing increased magic damage to the target. | |
Time warp | Active | 5 yards | The Mage moves to the specified point, dealing magic damage to all the enemies inside a small area. | |
Stone shatters | Active | TBA | Mage raises stone shatters into the air. The Mage deals magic damage to all the enemies inside a certain radius surrounding him. | |
Illusory chains | Active | TBA | The Mage pushes all the enemies who surround him in a small radius, away. The Pushed away enemy is bound with illusory chains to the ground and can't move for some time. The Distance of the push and time of the chain effect increases with the level of skill study. | |
Sun armor | Active | TBA | Increases the character's resistance to magice damage for some time. | |
Blazing ground | Expert | 5 yards | Ground in a specified area starts blazing. All enemies inside the area suffer from constant magic damage during the time of the skill effect | |
Ethereal barrier | Expert | Passive | After every few attacks, the mage moves into another dimension. It allows to avoid any attack. | |
Dragon eye | Expert | Active | Increases the attack speed of your character and increases accuracy of attacks for some time. For each strike, the character restores a little bit of energy. |
Priest
Faction: Chosen .
Description:
Priests have chosen the path of mercy. They take their magic power from the hands of Harad himself. As skilful healers, they can quickly restore the life powers of allies who have suffered even the most deadly wounds. Sunlight helps the Priests dissipate the Darkness, and by weakening the enemies, they bring their defeat closer. In moments of extreme danger, the Priest can bring Harad's tears down upon the heads of enemies who dare challenge the good.
Attributes:
- Group support.
- Ranged attacks.
- Magic damage.
- Weaken enemies.
Usable Weapons:
Usable armor:
- Cloth armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Harad's tears | Active | 5 yards | Harad's fiery tears fall on the specified enemy, dealing magic damage. If the priest or his party members are attacked by enemies, there is a chance that the tears will fall upon them as well. | |
Word power | Active | 4 yards | Puts a curse on a specific enemy. If the target uses a skill which requires energy consumption, then he will additionally lose a percentage of his maximum energy. The amount of energy lost by the enemy, and it's duration, increases with the level of skill study. | |
Armistice | Active | 4 yards | Under this skill, the target enemy can't attack the priest, and the priest can't attack the target. However, the other target's opponents start to deal increased damage to it. | |
Holy shield | active | 4 yards | This shield provides a strong cover around the character, or the ally. Which consumes a certain amount of damage. The Consumed damage effected by the shield increases with level of skill study. | |
Healing touch | Active | 4 yards | Instantly restores some amount of the character's, or the ally's health points, using magic power. | |
Valor Aura | Expert | Not available | Priest creates an aura which increases physical and magic power. It affects to all allies in party inside a certain radius | |
Elusive threat | Expert | 4 yards | Casts a spell which reduces the enemy's health & energy whilst the enemy is moving. | |
Payback | Expert | 5 yards | Causes magic damage to the target. If the enemy has fewer health points than 20% of the maximum amount, the attack causes double damage. |
Seeker
Faction: Chosen
Description:
Seekers are young and bold outlaws with plenty of opportunities opened to them after the war has begun.
Who would like to tend sheep or turn up the soil when you can find fame and gold in faraway lands? Each Seeker is ready to go to the other end of the world and face any danger. Grey-haired paladins shake their heads when looking at new generation, but even they admit that Seekers have no peers among adventurers. And every veteran will envy their skills with weapons!
Attributes:
- Dealing damage
- Melee attacks
- Physical damage
- Stealth
Usable Weapons:
Usable armor:
- Light armour
Skills:
Image | Skill name | Type | Usage range | Energy | Cool- down |
Description |
---|---|---|---|---|---|---|
Splitting | Basic | Melee | Blow that causes increased physical damage to the enemy. | |||
Harad's Shield | Basic | N/A | Deals the positive effect "Protective field" to a character for some time. The protective shield absorbs a certain amount of incoming damage. In addition, it increases the physical strength of a character for some time. | |||
Inspiration | Basic | Melee | Increases the character's parameter "Penetration" for some time. | |||
Disappearance | Basic | N/A | Makes the character invisible for opponents and increases the character's speed for some time. | |||
Exacerbation | Basic | N/A | Increases the damage done by auto attacks of the character for the duration of the skill, each auto attack reduces the opponent's speed for some time. Skill with a constant energy consumption. | |||
Dangerous Blow | Expert | Melee | 20 | 13 s | Blow that deals physical damage to the enemy. Additionally deals the negative effect "Bleeding" to the enemy for some time if a skill was used to deal the critical blow. Opponent receives periodic physical damage; you can apply multiple effects to a single opponent. | |
Sun Nets | Expert | Melee | 16 | 16 s | Blow that deals the negative effect "Sleep" to the enemy for some time. The opponent cannot move or apply skills, damaging the target obviates the effect. Character can use the skill "Disappearance" in battle against one opponent if the "Sleep" was applied against the enemy. | |
Solar Power | Expert | N/A | 5 in 2 seconds | 10 s | Increases the chance of dealing a critical blow against the opponent and the damage dealt by the critical blow for the duration of the skill. While the skill is in effect, there is an increased incoming damage against the character.%n%nSkill with a constant energy consumption. | |
Splitting Blow | Expert | Melee | 22 | 14 s | Blow that reduces the enemy's speed and deals the negative effect "Bleeding" against him for some time. Opponent receives periodic physical damage; you can apply multiple effects to a single opponent. | |
Attraction | Expert | 4 yards | 18 | 25 s | Moves the selected enemy towards the character, immobilizes the enemy and increases any incoming damage against him for some time. |
Bladedancer
Faction: Firstborn .
Description:
Blade Dancers are masters of swordcraft. They use swords made of light elven steel. Two blades in an elf's hands become obedient, deadly weapons both in attack and defense. Elven swordsmen are able to stop enemies because they can temporarily deprive aggressors of their magic skills and reduce the damage they deal.
Attributes:
- Strong defense.
- Melee attack.
- Physical damage.
- Weaken enemies.
- Dual weild weapons ( off-hand -%40 damage )
Usable Weapons:
Usable armor:
- Heavy armor
- Light armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Flash strike | Active | Melee attack | An impetious attack with a weapon, dealing heightened physical damage. The strength of the damage increases with the level of skill study. | |
Aggression | Active | 5 yards | Attract the target's attention, forcing a hostile monster to attack. Enemy character only loses his target. The time of this skill effect increases with the level of skill study. | |
Parry | Active | N/A | Chance to parry melee attacks increases. | |
Sap | Active | Melee attack | Sapped header causes reduction of enemy's damage and attack speed. | |
Hamstring | Active | 2 yards | A blow cripples the enemy, immobilizing them for some time. The enemy loses their ability to use skills. | |
Rush | Expert | 7 yards | Blade Dancer rushes to specified area and, with some chance, stuns enemies inside this area. All enemies the Blade Dancer meets during the rush, will attack him during some time. | |
Magic transformation | Expert | NA | Your character is surrounded by a shield which consumes a certain amount of damage dealt | |
Sonic boom | Expert | 3 yards | A Quick sweep of two weapons that creates a strong sound wave, causing damage to the opponents and enemies located nearby. |
Ranger
Faction: Firstborn .
Description:
Fast as wind, Rangers have perfectly mastered using the bow and arbalests. Elven archers have great dexterity and can evade enemies attacks while sending arrows back. Rangers can also use traps and enchanted arrows to keep enemies at a distance.
Attributes:
- Dealing damage.
- Ranged attacks.
- Physical damage.
- Controlling enemies.
Usable Weapons:
Usable armor:
- Light armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Powerful shot | Active | 5 yards | A Shot which deals heightened physical damage to the target. The strength of damage increases with each level of skill study. | |
Scatter shot | Active | 2 yards | A Shot which causes the target's dizziness, making him step back for some distance. | |
Evasion | Active | N/A | Increases the chance of avoiding any kind of attacks. | |
Ranger blessing | Active | N/A | Ranger gets a chance to deal additional damage after any attack. | |
Beast trap | Active | Melee attack | Place a beast trap to immobilize the trapped enemy for some time. | |
Fire arrow | Expert | 5 yards | Fire Arrow released dealing physical damage and firing enemy. While the target is on fire it is suffering from magic damage during some time. | |
Explosive trap | Expert | NA | Can set a trap invisable for enemies, which deals damage to a target and all enemies around it. | |
Hail of arrows | Expert | 4 yards | Several arrows shot at the same time that hit the target and enemies around it. This attack is impossible to avoid. |
Druid
Faction: Firstborn .
Description:
The Sorcerers of the firstborn have learned the very essence of natural magic. They use their knowledge for curing the wounded and give support to allies in the battlefield. In case of danger, these druids can retard the enemies movements with plant roots or swarms of aggressive insects, and they can bring lightning down upon their heads.
Attributes:
- Group support.
- Ranged attacks.
- Magic damage.
- Slowing down enemies.
Usable Weapons:
Usable armor:
- Cloth armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Lightning bolt | Active | 5 yards | Lightning bolt hits the target with magic attack. | |
Healing dew | Active | 5 yards | For a period of time, the health of the character, or his ally, will gradually be restored, using magic power. | |
Barkskin | Active | 4 yards | The Character's skin becomes tougher, reducing the damage taken from any attack. | |
Entangling roots | Active | 5 yards | The plant roots entangle the opponent, holding them in place for some time. | |
Insect swarm | Active | 5 yards | A Swarm of insects is released on the enemy. The Insects deal magic damage over a period of time, reducing the enemy's speed for the duration. | |
Forest song | Expert | Not available | All enemies in the radius of Forest Song effect, with some chance, may fall asleep. Once they get any damage the effect disappears. | |
Tornado | Expert | 5 yards | Causes a small tornado and pulls enemies into the center of the tornado. | |
Secret link | Expert | 5 yards | Magic power connects you with the ally in your group and restores health points for a character with fewer life points. The speed of health recovery increases with the development of the skill. |
Warden
Faction: Firstborn
Description:
Wardens spend days meditating and performin military exercises. Zealously serving Nuadu, they chose the path of defenders of all living things. They take the hit without any hesitation and they can fight against multiple opponents, skillfully repelling all attack. Elven warriors are equally confident wearing both light and heavy armor, and are skillful masters of melee weapon, whether they are spears, swords or axes.
Attributes:
- Strong defence
- Melee attack
- Physical damage
- Initiating an attack
Usable Weapons:
- One-handed maces
- Two-handed maces
- One-handed axes
- Two handed axes
- One-handed swords
- Two-handed swords
- Spears
Usable armor:
- Light armour
- Heavy armor
- Shields
Skills:
Image | Skill name | Type | Usage range | Energy | Cool- down |
Description |
---|---|---|---|---|---|---|
Powerful Blow | Basic | Melee | 12 | 7 s | Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and their level. | |
Wave of aggression | Basic | 5 yards | 9 | 7 s | Applies the effect "Aggression" to the enemy for 5 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are received, the character restores 4% of the maximum health. As the skill develops, the power of the effect, its duration and amount of restored health increase. | |
Guard's spirit | Basic | 14 | 25 s |
Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective field" is applied to the character for 6 sec. The protective field absorbs 30% of the damage dealt when the buff was in effect. As the skill develops, the power of the effect and its duration also increase. | ||
Shocking blow | Basic | Melee | 12 | 14 s | Blow that applies the negative effect "Stun" to the enemy for 2 sec. The opponent cannot move or apply skills, damaging the target does not obviate the effect. As the skill develops, the effect duration time increases. | |
Punishment | Basic | Melee | 13 | 15 s | Blow that reduces the opponent's "Accuracy" parameter to zero for the next 1 attacks or for 3 sec. As the skill develops, the number of attacks and effect duration time increase. | |
Guard's fury | Expert | 14 | 14 s | Applies the effect "Aggression" to all enemies within a few yards from the character and reduces their physical and magical power for some time. | ||
Fortification | Expert | 5 + 6 in 4 sec. | 8 s | Reduces all incoming damage against the character while the skill is in effect. Skill with constant energy consumption. | ||
Powerful lunge | Expert | Melee | 18 | 13 s | Blow that deals physical damage to the target and a specific percentage of this damage to all enemies within a few yards from the target. | |
Unit master | Expert | Restores a certain percentage of the character's maximum health when blocking an attack. | ||||
Shield throw | Expert | 3 yards | 18 | 14 s | Shield throw that deals physical damage to an enemy and reduces his physical defense for some time. |
Barbarian
Faction: Mountain clans.
Description:
Barbarians are truly masters of close combat, and they fully rely on physical power. Most of their battle skills are based on the use of such arms as swords and axes, which are familiar to Barbarians. Barbarians can break through enemies ranks with one blistering lunge and temporary weaken their attack.
Attributes:
- Strong defense.
- Melee attack.
- Physical damage.
- Initiating attack.
- One-handed weapon and shield combo.
Usable Weapons:
- One-handed axes
- Two-handed axes
- One-handed swords
- Two-handed swords
- One-handed maces
- Two handed maces
- Spears
Usable armor:
- Light armor
- Heavy armor
- Shields
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Strong blow | Active | Melee attack | A Strike that deals heightened damage to the enemy. The Strength of damage increases with the level of the skill study. Causes physical damage. | |
Roar | Active | TBA | A Frightening roar that reduces the power of incoming attacks. | |
Taunt | Active | 5 yards | Attracts the target's attention, forcing a hostile monster to attack. Enemy character only loses his target. The time of this skill effect increases with the level of skill study. | |
Chop | Active | Melee attack | Causes target to bleed, resulting in physical damage for some time. Can be used multiple times against one enemy. | |
Charge | Active | 5 yards | Character instantly rushes to the enemy from a distance of more than two yards, and with a strong blow may stun the target. The likelihood of stunning the target increases with the level of skill study. | |
Warcry | Expert | NA | Makes all enemies in the radius of Warcry effect to attack the barbarian. The barbarian's physical and magic defense increases while the skill active. | |
Combat fury | Expert | NA | Improves your hero's attack & restores some of the characters health points. | |
Shield strike | Expert | Active | Shield strike that can knock the enemy senseless. The amount of damage increases with the development of the skill. |
Rogue
Faction: Mountain clans.
Description:
Rogues are fast, tricky fighters. They prefer light weapons and leather armor that does not restrict their movements. They won't hesitate to use dirty tricks to reach their goals, and they may even become fully invisible. Rogues are able to deal a huge amount of damage to all enemies in short time.
Attributes:
- Dealing damage.
- Melee attack.
- Physical damage.
- Stealthiness.
- Dual wield weapons ( off-hand -%40 damage )
Usable Weapons:
Usable armor:
- Light armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Kick in the back | Active | Melee attack | This lowers the accuracy of the enemy's attack for some of the hits to follow. The amount of the hits depends on the level of skill study. | |
Merciless strike | Active | Melee attack | A Furious attack with a weapon, dealing heightened physical damage. The strength of damage increases with the level of skill study. | |
Dodging | Active | N/A | Rogue gets increased chance of dodging any attack. | |
Gouge | Active | Melee attack | Incapacitating the opponent for some time. Any action towards the incapacitated target will stop this effect. In a fight with one opponent, while the effect lasts, the "stealth" skill can be used. | |
Stealth | Active | N/A | Allows the character to move in quiet mode if not already in battle. Any attack made in stealth deals increased damage. | |
Elusive jump | Expert | 5 yards | Rogue rushes to enemy dealing physical damage. | |
Flurry of steel | Expert | 5 yards | Ability to throw a knife at your enemy which will deal some physical damage. | |
Poisonous blades | Expert | Active | Puts poison on the weapons. Poisons the target during any attack and causes damage for a limited amount of time. |
Shaman
Faction: Mountain clans.
Description:
Shamans are the glorified sorcerers of the mountain clans. They use their staffs to cast devastatingly powerful spells. The secret knowledge of the shamans is used to help allies, as well as obtain great power. Mountain sorcerers can strike enemies with lightning or even cause an earthquake.
Attributes:
- Group support.
- Range attack.
- Magic damage.
- Controlling enemies.
Usable Weapons:
Usable armor:
- Cloth armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Ball lightning | Active | 5 yards | Ball lighning hits the target with magic attack. | |
Healing spirit | Active | 5 yards | For a period of time, the health of the character, or his ally, will gradually be restored, using magic power. | |
Earth protection | Active | 4 yards | Creates a magic shield, increasing defense against any attack. | |
Lightning blast | Active | 5 yards | This blinds the target for a while. The enemy cannot attack and use skills, but their "evasion" skill improves during this time. | |
Earthquake | Active | 5 yards | A small earthquake is caused, dealing magic damage and reducing the enemies attack speed within two yards. Enemies cannot move during the spell. | |
Lightning shield | Expert | NA | Shaman is surrounded by lightning shield. If the shaman gets any damage there's a chance that the shield will return magic damage. | |
Fire totem | Expert | 4 yards | Shaman sets a fire totem on a battlefield. The totem deals damage to single targets inside wide area. | |
Ancestors hand | Expert | 5 yards | Moves the selected ally to the shaman and surrounds him/her with a magic shield that absorbs damage for a few seconds. |
Deathknight
Faction: Forsaken.
Description:
Only hate has the power to inspire a person to choose the knight's path. He is taught precisely how to take his enemies lives. The dark charm of Garaan's curse protects the knight from death during battles by absorbing the damage enemies inflict while also turning opponents wrath against themselves. These ferocious legion warriors can deprive an enemy of his mind with their deadly embrace.
Attributes:
- Strong defense.
- Melee attack.
- Mixed damage.
- Initiating attack.
- One-handed weapon and shield combo.
Usable Weapons:
- One-handed axes
- Two-handed axes
- One-handed swords
- Two-handed swords
- One-handed maces
- Two handed maces
- Spears
Usable armor:
- Light armor
- Heavy armor
- Shields
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Thorn of death | Active | Melee attack | This is a blow which deals increased physical damage. The strength of damage increases with each level of skill study. | |
Exhalation of darkness | Active | TBA | This bewitches the hero's weapon in order to deal increased magic damage during the next common attack. The target will be stunned for a few seconds. | |
Provocation | Active | 5 yards | Attracts the target's attention, making the monster attack the character. The Enemy character only loses his target. The time of the skill effect increases with each level of skill study. | |
Threads of darkness | Active | 5 yards | This moves the chosen enemy close to the deathknight. The enemy will be suppressed, suffering from increased damage from any attacks during this time. | |
Dark shield | Active | N/A | With some chance, this allows the deathknight to ignore some of the damage received in accordance with his armor. The chance of successful skill usage increases with each level of skill study. | |
Death call | Expert | NA | Makes all enemies in the radius of Death Call effect to attack the Death Knight. Enemies nearby the Death Knight get magic damage constantly during the skill effect. | |
Steel hurricane | Expert | A Strike that deals damage to all enemies within a one yard radius | ||
Saturation | Expert | Active | Greatly increases health regeneration of your character. When you use it, you will spend % of your current health. |
Warlock
Faction: Forsaken.
Description:
Warlocks are legion sorcerers whose names inspire fear even in the hearts of veterans. When the warlocks achieved incredible heights in using the forbidden dark magic given by Garaan, they put their knowledge in the service of the forsaken army. Black sorcerers spread terror and panic in the enemy lines by confusing them and sapping their strength.
Attributes:
- Dealing damage.
- Ranged attacks.
- Magic damage.
- Controlling enemies.
Usable Weapons:
Usable armor:
- Cloth armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Arrow of darkness | Active | 5 yards | Warlock releases an arrow, using black magic. The arrow strikes the target and deals magical damage. | |
Life exhaust | Active | 4 yards | Extracts life power from an enemy, dealing magic damage during this time. The warlock restores his health by a percentage from the caused damage. The damage and health restoration increases with each level of skill study. | |
Dark circle | Active | 5 yards | With the help of black magic, this creates an impassable barrier around the pointed area. If the enemy does cross the barrier line, he loses his senses and cannot attack or move for some time. | |
Plash of darkness | Active | 5 yards | Infects the ground, inside the pointed area, using black magic. All enemies, inside this area, get continual magic damage during the time of the skill effect. | |
Fear | Active | 4 yards | Warlock frightens an enemy, making him run in fear for some time. Dealing damage to the effected target may stop the skill effect. | |
Bloody tribute | Expert | 5 yards | Warlock curses an enemy, which will be getting damage periodically. If the enemy uses a skill he will loose additional energy. The skill ends after its duration time, or after target uses any skill. | |
Shadow sphere | Expert | 5 yards | Creates a charge of shadows which deals damage proportional to your current energy amount. The more energy you have, the greater damage dealt | |
Hex | Expert | 5 yards | Causes damage for a certain period of time, and at the end of the debuff, the target recieves the effect of silence for a short time. |
Necromancer
Faction: Forsaken.
Description:
For many centuries, the necromancers turned their black skills into weapons of revenge on all living things. The Necromancers poisen the enemy's blood with ptomaine, thus weakening their will to live. The Necromancers protect their allies with firm shields made of bone. Also, they are able to restore the power of their satellites with help of ancient seals. Often, the necromancers give up some of their dead blood to fulfill spells without spending magic energy.
Attributes:
- Group support.
- Ranged attacks.
- Magic damage.
- Combining spells
Usable Weapons:
Usable armor:
- Cloth armor
Skills:
Image | Skill name | Type | Usage range | Description |
---|---|---|---|---|
Poisen spittle | Active | 5 yards | The character hits the target with a poisenous substance and deals magic damage. If the target has already been under the "deathly eye" skill twice, his body will be poisened and he will suffer from magic damage for some time. | |
Deathly eye | Active | 5 yards | Reduces the target's maximum health by a small percentage. The skill can be used twice on one target, during a moment of time. The percentage of reduced health increases with each level of skill study. | |
Nightmares | Active | 4 yards | Lulls the enemy to sleep for some time. While the target is having nightmares, it cannot regenerate it's health or energy. If the target gets damaged, it will wake up. | |
Bone shield | Active | 4 yards | This shield provides a strong cover around the character, or an ally, and consumes certain damage. Necromancers spends a percentage of his maximum health every time he uses the skill. The consumed damage affected by the shield increases each level of skill study. | |
Ancient seal | Active | 4 yards | Instantly restores an amount of the character's, or ally's health points, using magic power. Necromancers spends a percentage from his maximum health each time he uses the skill. | |
Fateful connection | Expert | 5 yards |
Connects all enemies inside specified area with magic threads. A part of damage dealt to one of them is transferred to others. | |
Poisonous shield | Expert | 5 yards | Casts a poisonous shield on the hero or an ally. The shield deals damage to all enemies within a certain area around the character | |
Infection | Expert | 5 yards | Passes a dangerous infection onto the enemy. If the enemy dies during the debuff, the infection will be released and will cause damage to the surrounding enemies. |