This page is dedicated as a brief rundown on the basics of equipment and serve as a main index for specific equipment type pages.
Basics of equipment
- Main hand weapon
- Off-hand weapon / shield
There are three armor types available,
|Cloth||Cloth armor is the lightest armor available and can only be used by Druids, Shamans, Priests, Necromancers, Mages and Warlock classes.|
|Leather||Leather armor is the second strongest armor available and can only be used by the Ranger and rogue class, but heavy classes such as Bladedancer, Barbarian, Paladin and Deathknights can also use this armor type.|
|Heavy||Heavy armor is the strongest armor available and can only be used by the Bladedancer, Barbarian, Paladin and Deathknight classes.|
Equipment bonus attributes and Amplification
Each piece of equipment have their own particular bonus attributes and cannot be changed unless by amplification. These attributes can vary from dodge, energy amount, health points and many more.
Amplification is the increase of an equipments first bonus attribute. This is either Physical defence, magical defense, physical damage or magical damage.
Each piece of equipment has two slots for enchantments, one for a crystal, and one for a rune, that are used to increase your character statistics/attributes.
There is also a chance of a critical enchantment ( aka "charm" ), where the enchantment will exceed normal enchantment amounts and grant a bonus percentage of enchantment.
Equipment Sets and set Bonus attributes
There is a few equipment sets available in the realms of warspear, and each set offers their own unique bonus attributes. To work out what items go with a set, is by comparing the bonus attributes. If they match and are of the same armor type and level, they are part of the same set. A set contains, a helm, chest piece, gloves and a pair of boots.
To acquire the first bonus of a set item, you must wear at least two of the items from the set.
To acquire the second bonus of a set item, you must wear the complete set compiled of the four set items, this will also grant you the first bonus.
Note: You can wear two parts of two different sets to acquire the first bonus of each set.
The bonus attributes are only counted once for the set as a whole, not counted for each piece of the set in question.
These listings will never be completed. For a complete listing, please visit the Warspear Online Database.
Cloth armor the weakest armor available are worn only by Druids, Shamans, Priest's, Necromancer's, Warlocks and Mages.
|Cloth Head armors||Page link|
|Cloth Body armors||Page link|
|Cloth Hand armors||Page link|
|Cloth Belt armors||Page link|
|Cloth Leg armors||Page link|
Light armor the second strongest armor available is only worn by Rangers and Rogues, but can also be worn by heavy classes such as Paladin, Deathknight, Bladedancer and Barbarian.
|Light Head armors||Page link|
|Light Body armors||Page link|
|Light Hand armors||Page link|
|Light Belt armors||Page link|
|Light Leg armors||Page link|
Heavy armor the strongest armor available is only worn by Paladins, Deathknights, Bladedancers and Barbarians.
Shields are a choice in off-hand armor for these classes, forcing them to use a one-handed weapon instead of a two handed weapon, but gaining more attributes from the shield.
|Heavy Head armors||Page link|
|Heavy Body armors||Page link|
|Heavy Hand armors||Page link|
|Heavy Belt armors||Page link|
|Heavy Leg armors||Page link|
|One-handed swords||Page link|
|Two-handed swords||Page link|
|One-handed axes||Page link|
|Two-handed axes||Page link|
|One-handed maces||Page link|
|Two-handed maces||Page link|